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								server.cfg
									
									
									
									
									
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								server.cfg
									
									
									
									
									
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					//
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					// server.cfg
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					//
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					// GLOBAL SETTINGS
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					hostname = "Dockerized Test Server";       // The name of the server that shall be displayed in the public server list
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					password = "";                             // Password for joining, eg connecting to the server
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					passwordAdmin = "daniel";         // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
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					serverCommandPassword = "Aejeehei8ahgeeJ"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
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					//reportingIP = "armedass.master.gamespy.com";   // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
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					//reportingIP = "arma2pc.master.gamespy.com";    // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
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					//reportingIP = "arma2oapc.master.gamespy.com";  // For Arma2: Operation Arrowhead  //this option is deprecated since A2: OA version 1.63
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					//reportingIP = "arma3" //not used at all
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					logFile = "server_console.log";          // Tells ArmA-server where the logfile should go and what it should be called
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					// WELCOME MESSAGE ("Welcome on my server running on docker !")
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					// It can be several lines, separated by comma
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					// Empty messages "" will not be displayed at all but are only for increasing the interval
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					motd[] = {
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					    "", "",
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					    "Welcome to my dockerized Test server",
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					    "", "",
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					    "We are looking for fun - Join us Now !",
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					    ""
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					};
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					motdInterval = 5;               // Time interval (in seconds) between each message
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					// JOINING RULES
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					checkfiles[] = {};   // Outdated.
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					maxPlayers = 64;     // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
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					kickDuplicate = 1;   // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
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					verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
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					equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
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					allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
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					//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
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					// VOTING
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					voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
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					voteThreshold = 0.33;               // 33% or more players need to vote for something, for example an admin or a new map, to become effective
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					// INGAME SETTINGS
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					disableVoN = 1;                   // If set to 1, Voice over Net will not be available
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					vonCodecQuality = 0;              // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
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					persistent = 1;                   // If 1, missions still run on even after the last player disconnected.
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					timeStampFormat = "short";            // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
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					BattlEye = 1;                 // Server to use BattlEye system
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					allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
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					allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
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					allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
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					//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
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					// SCRIPTING ISSUES
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					onUserConnected = "";               //
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					onUserDisconnected = "";            //
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					doubleIdDetected = "";              //
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					//regularCheck = "{}";              //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
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					// SIGNATURE VERIFICATION
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					onUnsignedData = "kick (_this select 0)";  // unsigned data detected
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					onHackedData = "ban (_this select 0)";     // tampering of the signature detected
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					onDifferentData = "";              // data with a valid signature, but different version than the one present on server detected
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					// MISSIONS CYCLE (see below)
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					class Missions {};               // An empty Missions class means there will be no mission rotation
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					missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available
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