Add new file
This commit is contained in:
		
							
								
								
									
										71
									
								
								server.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										71
									
								
								server.cfg
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,71 @@
 | 
			
		||||
 | 
			
		||||
//
 | 
			
		||||
// server.cfg
 | 
			
		||||
//
 | 
			
		||||
 | 
			
		||||
// GLOBAL SETTINGS
 | 
			
		||||
hostname = "Dockerized Test Server";       // The name of the server that shall be displayed in the public server list
 | 
			
		||||
password = "";                             // Password for joining, eg connecting to the server
 | 
			
		||||
passwordAdmin = "daniel";         // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
 | 
			
		||||
serverCommandPassword = "Aejeehei8ahgeeJ"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
 | 
			
		||||
 | 
			
		||||
//reportingIP = "armedass.master.gamespy.com";   // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
 | 
			
		||||
//reportingIP = "arma2pc.master.gamespy.com";    // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
 | 
			
		||||
//reportingIP = "arma2oapc.master.gamespy.com";  // For Arma2: Operation Arrowhead  //this option is deprecated since A2: OA version 1.63
 | 
			
		||||
//reportingIP = "arma3" //not used at all
 | 
			
		||||
logFile = "server_console.log";          // Tells ArmA-server where the logfile should go and what it should be called
 | 
			
		||||
 | 
			
		||||
// WELCOME MESSAGE ("Welcome on my server running on docker !")
 | 
			
		||||
// It can be several lines, separated by comma
 | 
			
		||||
// Empty messages "" will not be displayed at all but are only for increasing the interval
 | 
			
		||||
motd[] = {
 | 
			
		||||
    "", "",
 | 
			
		||||
    "Welcome to my dockerized Test server",
 | 
			
		||||
    "", "",
 | 
			
		||||
    "We are looking for fun - Join us Now !",
 | 
			
		||||
    ""
 | 
			
		||||
};
 | 
			
		||||
motdInterval = 5;               // Time interval (in seconds) between each message
 | 
			
		||||
 | 
			
		||||
// JOINING RULES
 | 
			
		||||
checkfiles[] = {};   // Outdated.
 | 
			
		||||
maxPlayers = 64;     // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
 | 
			
		||||
kickDuplicate = 1;   // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
 | 
			
		||||
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
 | 
			
		||||
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
 | 
			
		||||
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
 | 
			
		||||
//requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
 | 
			
		||||
 | 
			
		||||
// VOTING
 | 
			
		||||
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
 | 
			
		||||
voteThreshold = 0.33;               // 33% or more players need to vote for something, for example an admin or a new map, to become effective
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// INGAME SETTINGS
 | 
			
		||||
disableVoN = 1;                   // If set to 1, Voice over Net will not be available
 | 
			
		||||
vonCodecQuality = 0;              // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
 | 
			
		||||
persistent = 1;                   // If 1, missions still run on even after the last player disconnected.
 | 
			
		||||
timeStampFormat = "short";            // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
 | 
			
		||||
BattlEye = 1;                 // Server to use BattlEye system
 | 
			
		||||
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
 | 
			
		||||
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
 | 
			
		||||
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
 | 
			
		||||
//allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// SCRIPTING ISSUES
 | 
			
		||||
onUserConnected = "";               //
 | 
			
		||||
onUserDisconnected = "";            //
 | 
			
		||||
doubleIdDetected = "";              //
 | 
			
		||||
//regularCheck = "{}";              //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated
 | 
			
		||||
 | 
			
		||||
// SIGNATURE VERIFICATION
 | 
			
		||||
onUnsignedData = "kick (_this select 0)";  // unsigned data detected
 | 
			
		||||
onHackedData = "ban (_this select 0)";     // tampering of the signature detected
 | 
			
		||||
onDifferentData = "";              // data with a valid signature, but different version than the one present on server detected
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// MISSIONS CYCLE (see below)
 | 
			
		||||
class Missions {};               // An empty Missions class means there will be no mission rotation
 | 
			
		||||
 | 
			
		||||
missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available
 | 
			
		||||
		Reference in New Issue
	
	Block a user